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project / 2011

Flashbike Arena

Tight controls, satisfying progression

unreal / maya / pymel / ios / android

Career archive · through 2020. Roles and descriptions reflect that period.

My contribution

I was responsible for all art, design, and programming on Flashbike Arena, a TRON-like lightbike game for iOS built. Built with Unreal Engine 3 UDK.

The project

Built for iOS using Epic’s Unreal Development Kit (UDK). Flashbike Arena is an Unreal Engine powered iPhone, iPad, and iPod Touch game. In Flashbike Arena you control a futuristic motorbike, a "flashbike", which leaves a colored wall in its wake. Points are earned by causing enemies to crash into their own or your wall. Additional points and multipliers can be earned through collecting the "energy cores" left behind as the wreckage of a crashed bike. It's these cores that power the bikes and generate their walls!

Watch Flashbike Arena — video 1 on YouTube ↗
Original Release Trailer

Further reading

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