project / 2010
PyMEL Tools
Artist-centered workflow automation
Career archive · through 2020. Roles and descriptions reflect that period.
My contribution
Wrote and released a robust set of character creation tools for Maya written in Python.
The project
When I started working on Coda in 2007, workflows involving normal map generation were arcane, tedious, and error-prone. Having felt burned by MEL in several previous projects, the switch to PyMEL was a breath of fresh air. I was able to achieve a simplicity in my approach which saved time and reduced the creative entropy.
